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Battletech flashpoint white lies
Battletech flashpoint white lies







battletech flashpoint white lies

I split up my forces, two for the closest beacon zone (since it seems you'll aggro the most enemies there) and the other two fastest for the further zones. Also, at this stage, they don't throw 3:1 odds at you. The backdrop for this mission type was either that I was planting devices to hack into some database or that I was planting beacons for a weapons demonstration on an (not so) abandoned pirate base.Īt this early stage in my game, they are very doable with light/medium lances since the enemies I am up against range from vehicles to light mechs (with the occasional medium). I restarted the story campaign, but this "tag 3" missions do crop up as random jobs. Or tell me how do you defeat 2 orions and 10 meds with 3 shadow hawks? And even if you would, you would still lose this mission because the LRM tanks will destroy the base before you can even reach them. How is it doable? With 3 top ranked assault mechs maybe.

battletech flashpoint white lies

The biggest handicap in the mission you were in is, it's basically 3v12, although while defending, is doable. That one wasn't too bad, the 4th one however is nearly impossible. Which sucks, I would love to play one, but I have a long grind to any assault mechs. The flashpoints seem to be reserved to very late game when you have assault mechs. Quite impossible to beat, but it does not matter, because the LRM tanks across the map destroy the base you are supposed to protect on their own, not talking about fighting 4 meds vs 12 heavy/medium.Ĭlearly this was not tested, and I would LOVE to see the devs beating this. Its a 2,5 star mission, I have all medium mechs, and the lances were heavy and mediums. The mission even says to "use the power of the hatchetman to chop the enemies" or something like that, what a joke. Against 3 lances of mechs coming all at once, with a backup of LRM tanks across the map.

battletech flashpoint white lies

The second mission, I had to use one hatchetman piloted by an ally and only 3 mine to defend a mechbay. Steiner-Davion alliance, first escorting a convoy, quite easy. Just had to leave one that was literally impossible. 引用自 Antar:I too find the flashpoint missions way too hard. DID ANYONE PLAY TEST THESE LEVELS BEFORE THEY LAUNCHED? Im not super upset about the money I spent on the DLC as it adds a lot of cool stuff and flushes out the endgame quite a bit, but I am curious. if your mechs split up, they cant kill thier way through the enemy fast enough to survive, if you run a lighter lance of mediums or fast heavies, the asault mechs make you thier ♥♥♥♥♥, it is strait up impossible. if your mechs stick together, you cant get the beacons. I had the two star league reward mechs, an Atlas, and an LRM boat Stalker, normally one of the strongest, Highest DPS, toughest lances you can possibly deploy. Thats right, you have 8 turns to kill your way through 12 meaty mechs and take and hold 3 points that cannot mutually suport each other.

battletech flashpoint white lies

The beacon zones are protected by 12 assault and heavy mechs. To place a beacon your mech must sit in the designated zone for 2 turns. On the final level, you have 8 turns to place 3 beacons at 3 widely seperated points. (not sure if being allied to a faction changes the missions). Next I allied with the Federated suns and tried their flashpoint as an ally. The escort missions still suck because the APCs are driven by idiots with a death wish, but babysitting APCs is nothing new or even all that challenging. Did the Steiner Mission set with no problem. So I bought flashpoint today and loaded it up.









Battletech flashpoint white lies